Savvy Games Group, the Public Investment Fund’s games company, and Tahaluf, the events venture behind the LEAP technology exhibition, will launch Kingdom of Gaming, a three day industry gathering at the Riyadh Exhibition and Convention Center from 1 to 3 December. The organizers expect more than 20,000 attendees at the first edition: 500 studios and developers, 300 exhibitors and sponsors, 200 investors and more than 200 speakers across four stages.
Read the confirmed list first, because it carries the signal. Ubisoft and Roblox are named alongside PUBG Mobile, Unreal Engine, Tencent Cloud, Bandai Namco Studios, Kojima Productions and the Gulf’s Yalla Group. Riyadh venture firms Impact46 and Merak Capital fill out the capital side, and Tuwaiq Academy, NEOM and Amazon Web Services have signed on as founding partners. That is the industry’s full stack in one hall: the engines games are built on, the platforms they are distributed through, the clouds they run on and the money that finances them.
The direction of travel is what has changed. Since 2022, when the Public Investment Fund committed $37.8 billion to Savvy’s buildout, Saudi gaming capital has mostly moved outward. Savvy’s acquisitions of Scopely and ESL FACEIT Group placed the Kingdom inside the industry’s ownership structures, and its tournament spending built audiences for it abroad. Kingdom of Gaming reverses the flow: the studios, publishers and platform owners travel to Riyadh, to sell to, hire from and raise from the market the Kingdom is building at home.
The event’s design says what the organizers think the constraint is. A KoG Academy will run workshops, networking and investor meetings for developing talent. PUBG Mobile will showcase content built by Saudi student creators. Tuwaiq Academy, the state coding school, is a founding partner rather than a booth. An industry located in the Kingdom, as opposed to owned by it, needs people who ship games, and every element aimed at students and first-time founders is a recognition that talent, not capital, is the scarce input.
It is also a different event class from what Riyadh has hosted so far. The Kingdom’s gaming calendar has been dominated by the spectacle layer: tournaments, prize pools and arena programming that build audiences but not necessarily companies. A trade show works on the business layer instead, the publishing deals, co-development contracts, fund closings and hiring that decide where an industry physically sits. PwC has estimated that gaming and esports could contribute $13.3 billion to Saudi GDP by 2030. Whatever the eventual figure proves to be, it will be assembled at events like this one rather than in arenas.
Amr Sager, Savvy’s chief of staff, framed the launch as evidence of the Kingdom’s emergence as a hub for games and esports. The claim becomes testable in December. Hubs are places an industry visits on its own calendar, and the measure of one is repetition: whether the studios, engine makers and funds that come for the first edition put the second in their diaries before they leave.
The concrete things to watch are the deals. First editions of trade events are judged by what gets signed on the floor: publishing agreements, studio localizations, announcements of Saudi offices, and whether the 200 investors in the room convert into funded Saudi studios by the time the second edition convenes.
